Thursday, December 07, 2006

Forgive me farther

Forgive me farther for I have sinned, it's been almost a whole year since I last posted an update...

Work on the game is still going a head but very slowly at the moment due to other work commitments.

The game is being moved over to TGE 1.5 soon (then TSE when it becomes more stable)
I have a load of new models and textures for the game and a lot of cool ideas to work in to it as well.

Thursday, December 15, 2005

Site update

I moved hosts a few months ago and I forgot to save some of the files I've linked to on here.

So if you click a link and it dosen't work, that's why...
I'm going to be updating the links in the next few days.


Another thing you may have noticed is the poor try at art on the banner, I was bored so I made a christmas type banner.
Don't worry, it's not going to be there for long. :)

Thats all for the moment.

- Joseph

Saturday, November 19, 2005

Early Screens

Heres 2 very early screen shots to look at, they were taken from a mission i'm working on....





I'll post some more in the next few weeks.

Sunday, November 06, 2005

Just a small update...

Work on the game is going well, below is two pic's of some of the weapons that will be in the demo/prototype (full game should have better models)





I'll try and post more news and some screen shots some time next week.


- Joseph

Thursday, August 25, 2005

Slow progress.

Hasen't been an update for a while... i've ported the starter.fps pack over to TSE... this means I can really get cracking on BG once I've finished some small projects.

Monday, July 18, 2005

Models List

I've started making a proper list of all the models I need for the demo mission, next job is make a list of all the missions along with what I need for each one (ie models and game functions/effects)

You can find the list by clicking here.

I will post links to the other lists once their done.

-Joseph

Friday, July 01, 2005

Update

So I haven't updated in a while, what’s been going on?

Well, mainly just lots of playing with TSE, planning the game and my day job.

Due to TSE being so complex, I’m going to make the test mission using TGE and the lighting pack… then port everything over once it’s been released and I get some feedback on the game-play etc.

Hopefully I should have a small demo ready by the middle of august, with the public release ready by the middle of September.

I’ll also try and keep posting updates.

-Joseph